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Strife stuff |
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8/14/03 The Silenced Lamasery v1.1 (txt) - Old screens of v1.0: 1 2 3 4 12/19/19 Hexen map01 converted to Strife map05 v1.2 (txt) - Old screens of v1.01: 1 2 1/12/04 Strife Editing Package (txt) - conversion file for dm2conv added! Some stuff in this package or its documents may be outdated or inaccurate. 1/31/04 SeHackEd Gibbon's stuff including idmanager, a modification of the official frontend DeathManager supporting Sehacked patching. 3/07/04 Retrohack (txt) - screenshot 1/12/04 Strife EXE Editing Specs 2/23/96 Strife demo v1.0 (Thanks Frans) 3/22/96 Strife demo v1.1 Thread on Doomworld in which MrDarka posted good info and a link. Current Strife Files Current Strife Links Old Strife Links |
Doom Alpha and Other Old Version stuff |
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How to extract sprites, patches, and flats, plus other lumps from Doom... Slade can do most stuff just fine now, but I'll leave these old directions just in case. Alpha v0_2:
The Unmaker's shadow had a particularly detailed shape. There must have been at least an item sprite or sketch drawn of it that may have been in the wad of an unreleased alpha or never made it that far. With its shadow and description to work with, I decided to play fill in the blank with pieces of the pre-beta lost soul, Keen's spine and ribs, the evil sceptre, and the pre-beta pol6a. The item sprite I've made is probably bloodier than it's supposed to be, but hopefully it's somewhat close to what it may have originally looked like. BTW, an actual item sprite of the dark claw is in Alpha v0_4. Evolution of Doom Weapons weapevol.gif Since these graphics are or at one time were a part of Doom feel free to use them for Doom stuff, but tell me and credit me if you use my unmaker sprite. Evolution of ammo and other items dmaitems.gif All item sprites from every released alpha are shown, except for the weapons you can see in another picture. Normal Doom/Doom2 sprites of items are only shown when further work was done on them or if they weren't present in any alpha. With the five power-ups in a row, invinicible, invisible, speed, strength/berserk, and vampiric, I matched the alpha gfx up by alpha-numeric order (pinvin-pow1, pinvis-pow2, pspeed-pow3, pstren-pow4, pvampi-pow5) so it's possible they could be mixed up. You can see the graphic they eventually took a part of and used for an energy cell. The original's sprite name is shi1a0 and the one right below it is shi2a0. It's possible shi may be short for shield and those were going to be two of the energy field shields mentioned in the Doom Bible. Alpha skins (txt) dmascrap.zip (txt) Alpha Doom related links Fun with v1.2 collection (txt)
Note: I don't want to take too much credit when some things have already been done before so... Demonstrations of Barons infighting and Barons+Cacos committing suicide in v1.1 are here under Doom Memorabilia and other strange demos are here. |
Demos |
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Getting struck by a paradox in map01 mjrarse3.zip (txt) mjrarsep.zip (txt) My dead former self hitting my future self with a silent BFG aftermath with the BFG ball completely out of view in map01 mjrsarse.zip (txt) |
Some maps |
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Momesrus The Moshpit for Doom 2 with almost any source port A really strange level for Ultimate Doom with ZDoom by the freak who brought you levels 6 and 7 of Rage DM v1.0 (but not v1.1) |
Theme Patch stuff |
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Doomer Boards Project #48 (Banned from Doomworld LOL!) 6/30/22 AvPvTvJvHvS 7/3/22 1:13PM Latest Zandronum compatible version 7/4/22 Old Theme Patch maps converted to it I made some maps, bunch of textures, additional decorate, and lots of fixes/edits/tweaking. Fixes to Werner Spahl's Theme Patch v1.7 and maps for it. 7/4/22 Theme Patch v1.7 fixed 7/4/22 Theme Alt for normal maps or DM 7/4/22 Theme Maps fixed and compiled in one wad Doomer Boards topic 7/3/99 thskins.zip (txt) - Skin pack made from Theme17. 7/4/99 another T1000 skin by Colin Mitchell Older version v1.1 of Werner's Theme Patch only for Doom v1.2 8/16/94 theme11.zip (txt) Requires Doom v1.2, DeHackEd v2.4 or older, and dmadds. Features a mine layer, leaves Cyberdemon and Spider Mastermind intact. 7/31/94 movie10.zip (txt) - Oldest version 1.0 of then called Movie Graphics Patch |
Skins for Legacy, ZDoom, or whatever port that supports them |
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Ash - from Evil Dead/Army of Darkness by me and TheCrow/Hellspawn/Tim I. MiniCyberdemon enemy ninja - from Shadow Warrior F-Zero cars Alpha skins (txt) 09/13/2013 Doomgirl (txt) - compiled from various sources, offsets of sprites fixed & well centered. Skins here |
Patches/Mods |
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UberMutant high res and low res gfx 10/08/2013 uber.zip (txt) 7/16/1996 Savegame for dos Wolf3D Spear of Destiny so you can see the UberMutant in his original environment, Floor16. Or check out AFADoomer's Wolf TC for Doom Also of interest and not any work by me: Wolf skins by Martin S. (see txt) Weapons patch for DosDoom v0.65 or v0.653, but not EDGE Pet rock weapon patch for DosDoom v0.65, untested with newer versions EKG mode patch for MBF Huge rocket explosion dehacked patch Pain Elementals do BFG2704 attack kind of, Dehacked patch Experimental Freeze Ray where you can climb on the ice. Was designed for Doom Legacy. Skull-Cracking Anvil Drop Quad Shotgun Guys Bomberdoom v0.92 Doom From Above Demented Dehacked patch Some old intentionally goofy
patch
I won't name here but someone updated. |
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