================================================================ Game and version : Doom v1.2 (plus DEH patches for v1.9) Title : Fun with v1.2 collection Files : *.lmp - demos for registered Doom v1.2 assisted - Baron of Hell commits assisted suicide baron1 - assisted suicide baron2 - suicide baron3 - assisted suicide baron4 - suicide baron5 - assisted suicide baron6 - suicide baron7 - Baron vs Baron Something really odd happens in Baron7. The baron that hurts them both by blowing up the barrels gets mad at the other for initially damaging a barrel. brlocaco.wad - replacement E1M1, E2M1, and E3M1 with 3 imbedded v1.2 demos 1: Cacodemon bites self to death 2: assisted suicide 3: Cacodemon vs Cacodemon Additional demos for brlocaco.wad: troo1 - Imp claws self to death spos1 - Sargeant fails at committing suicide (Really weird!) E1M1 has the Cacos. E2M1 gives you an idea of how much armor you can get. E3M1 has a sargeant or imp. *.deh fireball - Dehacked v2.4 patch for Doom v1.2 (won't interfere with demos) caco fire -> unused bal3 baron fire -> unused bal4 (originally was Baron fire in pre-beta) bfg ball -> unused bal5 (was one of the pre-beta plasma/bfg balls) plasma -> unused bal6 classic1 - Dehacked v3.0a patch for Ultimate Doom to emulate v1.2 classic2 - same thing except for Doom 1 or 2 v1.9 Author : Gokuma Site Address : http://gokuma.neocities.org Description : about Doom v1.2 (opposed to later versions) Here's stuff I noticed of which only some of it is mentioned in the Official Doom FAQ. Good: Monster infighting and self attack more likely to happen Max armor = infinite Random pitch sounds (Some source ports have this as an option) Lost Souls count for kill % Unused sprites in doom.wad (bal3, bal4, bal5, bal6, pbul, pshe) However, bal4a0 was resurrected as apbxa0 in Doom 2 with one pixel changed. Bad: No altdeath/DeathMatch2.0 (no respawning items) No pdiehi sound No getpow sound Fewer secrets in levels No -fast (but Nightmare still has fast monsters) Mouse right sensitivity is greater than left (at least for me) Doesn't support Sound Blaster AWE32's midi properly Max health = 199 No idmus## code No idfa (only idkfa) -devparm required with -warp and -record Why 1.2 is better than 1.1: Runs under Windows All around more functional Has nightmare mode Has -respawn Has a few more secrets Can use Dehacked (v2.4 or older) on it Has multiple levels of gamma correction Additional Credits to : Lee Killough and Rich Brennan for patch to downgrade Ultimate Doom to normal Doom v1.1 Grazza for finding patch to upgrade v1.1 to v1.2 Creators of editors used id ================================================================ * Play Information * Episode and Level # : E1M1, E2M1, E3M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes on E1M1 and E3M1, No on E2M1 New Sounds : No New Graphics : No, but unused graphics used by fireball.deh New Music : No Demos Replaced : All * Construction * Base : New levels and patches from scratch Editor(s) used : DETH 4.24, BSP 3.0, NWT 1.3, Dehacked 2.4 and 3.0a Known Bugs : Bug exploitation is what it's all about. Well PrBoom and Legacy don't properly handle the classic*.deh patches. Both allow stim packs and medikits to take you up to 199 health and the monster infight setting doesn't work. * Copyright / Permissions * Authors MAY use these files as a base to build additional files but may sure you give me credit and please contact me. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://www.mediafire.com/file/qsn4ae1xvr2rpyy/12fun.zip/file