Updates:
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Strife stuff
8/14/03 The Silenced Lamasery v1.1 (txt) - Old screens of v1.0: 1 2 3 4

12/19/19 Hexen map01 converted to Strife map05 v1.2 (txt) - Old screens of v1.01: 1 2

1/12/04 Strife Editing Package (txt) - conversion file for dm2conv added!
Some stuff in this package or its documents may be outdated or inaccurate.

1/31/04 SeHackEd

Gibbon's stuff including idmanager, a modification of the official frontend DeathManager supporting Sehacked patching.

3/07/04 Retrohack (txt) - screenshot

1/12/04 Strife EXE Editing Specs

2/23/96 Strife demo v1.0 (Thanks Frans)

3/22/96 Strife demo v1.1

Thread on Doomworld in which MrDarka posted good info and a link.

Current Strife Files
Current Strife Links
Old Strife Links



Doom Alpha and Other Old Version stuff


How to extract sprites, patches, and flats, plus other lumps from Doom...
Slade can do most stuff just fine now, but I'll leave these old directions just in case.
Alpha v0_2:
  1. Get Deutex v4.4.0 and NewWadTool v1.3 from Doomworld's editing util section.
  2. Open v0_4's doom.wad in NWT and export the two entries, textures and pnames, to v0_2's doom.wad.
  3. Use this command line:
    deutex -doom04 c:\doom0_2 -xtract
    Where c:\doom0_2 is the directory containing the modified v0_2 doom.wad
Normally Deutex v4.4.0 can only extract from Alphas 0_4, 0_5, and the Press-Release. NWT by itself can only seem to view or extract v0_2's flat graphics by itself. Unfortunately other miscellaneous gfx still get extracted as seemingly unusable lump files. In order to get v0_2's unused gfx, I extracted the raw data with NWT and inserted it into playscrn. Then I ran the alpha, pressed alt+enter to make it a window view, and took a windows screenshot. The colors were messed up but easy to fix. By doing this I've discovered somewhat detailed status HUD shadows of all ten weapons originally planned and written about in the Doom Bible, including the Unmaker.

The Unmaker's shadow had a particularly detailed shape. There must have been at least an item sprite or sketch drawn of it that may have been in the wad of an unreleased alpha or never made it that far. With its shadow and description to work with, I decided to play fill in the blank with pieces of the pre-beta lost soul, Keen's spine and ribs, the evil sceptre, and the pre-beta pol6a. The item sprite I've made is probably bloodier than it's supposed to be, but hopefully it's somewhat close to what it may have originally looked like.



BTW, an actual item sprite of the dark claw is in Alpha v0_4.

Evolution of Doom Weapons
weapevol.gif
Since these graphics are or at one time were a part of Doom feel free to use them for Doom stuff, but tell me and credit me if you use my unmaker sprite.

Evolution of ammo and other items
dmaitems.gif
All item sprites from every released alpha are shown, except for the weapons you can see in another picture.
Normal Doom/Doom2 sprites of items are only shown when further work was done on them or if they weren't present in any alpha.
With the five power-ups in a row, invinicible, invisible, speed, strength/berserk, and vampiric, I matched the alpha gfx up by alpha-numeric order (pinvin-pow1, pinvis-pow2, pspeed-pow3, pstren-pow4, pvampi-pow5) so it's possible they could be mixed up. You can see the graphic they eventually took a part of and used for an energy cell. The original's sprite name is shi1a0 and the one right below it is shi2a0. It's possible shi may be short for shield and those were going to be two of the energy field shields mentioned in the Doom Bible.

Alpha skins (txt)
dmascrap.zip (txt)

Alpha Doom related links

Fun with v1.2 collection (txt)
    Here's what you need to use the stuff in the zip above:
  1. Ultimate Doom
  2. Patch to downgrade Ultimate Doom to normal full version 1.1 (Thanks to Lee Killough and Rich Brennan)
  3. Patch to upgrade full Doom 1.1 to 1.2 (Thanks Grazza)
  4. Older version of Dehacked


Note: I don't want to take too much credit when some things have already been done before so... Demonstrations of Barons infighting and Barons+Cacos committing suicide in v1.1 are here under Doom Memorabilia and other strange demos are here.



Demos
Getting struck by a paradox in map01
mjrarse3.zip (txt)
mjrarsep.zip (txt)

My dead former self hitting my future self with a silent BFG aftermath with the BFG ball completely out of view in map01
mjrsarse.zip (txt)




Some maps

Momesrus
momesrus.zip (txt)
mmsrslow.zip (txt)

The Moshpit for Doom 2 with almost any source port
moshpit.zip (txt)

A really strange level for Ultimate Doom with ZDoom by the freak who brought you levels 6 and 7 of Rage DM v1.0 (but not v1.1)
1m1e.zip (txt)




Theme Patch stuff

Doomer Boards Project #48 (Banned from Doomworld LOL!)
6/30/22 AvPvTvJvHvS
7/3/22 1:13PM Latest Zandronum compatible version
7/4/22 Old Theme Patch maps converted to it
I made some maps, bunch of textures, additional decorate, and lots of fixes/edits/tweaking.

Fixes to Werner Spahl's Theme Patch v1.7 and maps for it.
7/4/22 Theme Patch v1.7 fixed
7/4/22 Theme Alt for normal maps or DM
7/4/22 Theme Maps fixed and compiled in one wad
Doomer Boards topic

7/3/99 thskins.zip (txt) - Skin pack made from Theme17.

7/4/99 another T1000 skin by Colin Mitchell

Older version v1.1 of Werner's Theme Patch only for Doom v1.2
8/16/94 theme11.zip (txt)
Requires Doom v1.2, DeHackEd v2.4 or older, and dmadds.
Features a mine layer, leaves Cyberdemon and Spider Mastermind intact.
7/31/94 movie10.zip (txt) - Oldest version 1.0 of then called Movie Graphics Patch



Skins for Legacy, ZDoom, or whatever port that supports them

Ash - from Evil Dead/Army of Darkness by me and TheCrow/Hellspawn/Tim I.
MiniCyberdemon
enemy ninja - from Shadow Warrior
F-Zero cars
Alpha skins (txt)
09/13/2013 Doomgirl (txt) - compiled from various sources, offsets of sprites fixed & well centered.
Skins here




Patches/Mods

UberMutant high res and low res gfx
10/08/2013
uber.zip (txt)
7/16/1996 Savegame for dos Wolf3D Spear of Destiny so you can see the UberMutant in his original environment, Floor16.
Or check out AFADoomer's Wolf TC for Doom

Also of interest and not any work by me: Wolf skins by Martin S. (see txt)
Has gib frames for Mutant and other points of view for firing.
Just named wolf3d.wad so be careful not to overwrite a different wolf3d.wad

Weapons patch for DosDoom v0.65 or v0.653, but not EDGE
5/5/99 weap91b.zip (txt)
Was the largest or 2nd largest weapon patch ever for Doom for a while. Features first Remote Control Missile in Doom.

2/16/99 betaweap.zip (txt) - Older version for DosDoom v0.65
3/08/99 weapfix.zip (txt) - fix to work with DosDoom v0.653

Pet rock weapon patch for DosDoom v0.65, untested with newer versions
2/10/99 petrock.zip (txt)

EKG mode patch for MBF
1/22/99 EKG.zip (txt) - crazy gibs

Huge rocket explosion dehacked patch
7/11/99 blast.zip

Pain Elementals do BFG2704 attack kind of, Dehacked patch
3/17/99 painbfg.zip (txt) - designed for running doom2.wad using ultimate doom.exe(doomhack.exe)

Experimental Freeze Ray where you can climb on the ice. Was designed for Doom Legacy.
WARNING: Unstable and can freeze game. Read the (TXT) file!
12/29/98 freeze.zip
3/08/99 weirdice.zip (txt) - safe but weird version that won't freeze the game.

Skull-Cracking Anvil Drop
10/03/98 anvil.zip (txt) - for when standing on top of another player

Quad Shotgun Guys
11/30/98 quad.zip (txt)

Bomberdoom v0.92
9/25/1998 bomb92.zip (txt)
At least two Bomberman skins by others on idgames.

Doom From Above
10/07/98 airraid.zip (txt) - Doom From Above or Airraid Doom pre-beta

11/13/98 airstrik.zip (txt) - Doom From Above 2 pre-beta by Sir Kenny
Actually a source mod of Doom Legacy v1.25 incorporating stuff from Bomberdoom and Airraid Doom.

Demented Dehacked patch
9/23/98 demented.zip (txt)

Some old intentionally goofy patch I won't name here but someone updated.
original version which had some funny stuff that was removed
Player skin






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