Massive4.seh update 3/16/24 Use MassiveC to have player/ally color changes of Massive1 Massive1.seh released 1/08/04 Apply the seh to a copy of dos Strife1.exe using Sehacked. Or use Chocolate Strife or Veteran's Edition with the command line: chocolate-strife -deh massive3.seh -file massive3.wad Massive4.wad changes some gfx to go with mod, but not required. Seh patches are in sehacked entries of wads but currently nothing loads them embedded like that. Have to use -deh in ports (yes -deh not -seh) Massive Strife Hack by Gokuma gokuma.neocities.org https://gokuma.neocities.org/download.html#Strife https://doomer.boards.net/thread/3491/strango5-dwango5-converted-strife-plus Multiplayer was tested with old Massive1.seh and it worked fine. *Massive4.seh 3/16/24 Changes:* 164 All normal mugs are replaced with Red Mugs that give +10 stamina. 2014 All normal water bottles are replaced with Green Mugs that give +10 accuracy. DoomEd/mapID#'schanged around to sync up somewhat with Gokweap5 decorate mod 237 is PileOfGuts&Bones again (It's MT_237 in dos recreation source). Gave DoomEd/MapID#'s to some token things (now appearing as mugs) that you can pick up to instantly open or close certain tagged door sectors. Loremaster moves more smoothly. Gibs and junk stay. Acolyte firing frames are bright now so they're easier to see in dark or distance. AlliedTemplars replacing Rebel1 summoned by TeleportBeacon have life lowered from 300 to 200. *Since the unknown quest things the following replace are now known, they have been deleted from MassiveC.seh but left in Massive4.seh (Not sure they would affect anything but wanted to make sure that at least MassiveC wouldn't interfere with single player progression.) Ankh decorate only changed map ID#. Gold Templar speed and life increased, and pain Chance decreased. Allied Reaver and Allied Templar (LGreen) are shadow. RebelTraitor only changed map ID#. For modders, GutsandBones/PileOfGuts and InterrogatorReport are two totally unused things in the base game that are free to do whatever with. *Massive3.seh 3/3/24 Changes:* In Sehacked, discovered B5250 Unknown4 is direct +10 Stamina item B52B0 Unknown5 is direct +10 Accuracy item Water Bottles are normal again. Mugs are now gray and gettable to fill half your life. 300 Gold now looks likes a Red Mug (wanted it gold) +10 Stamina given map ID# and looks like Red Mug (gold since red setting didn't work) +10 Accuracy given map ID# and looks like Green Mug (wanted it light but it's dark) Reavers are no longer translucent. Sorry that was some bullshit to deal with. Map ID# 2039 Unknown thing 17 is now allied/good Reaver. Punch is a little faster. Mauler is more responsive. ElectricBolt ammo gives more. Some Acolytes have higher pain chance. Made Beggars all different colors. All the TOKN quest items you don't normally see are now MUGG (Had them as WATR). *Massive2.seh 2/11/24 Changes:* Player/Ally color changes of Massive1 removed. Player radius lowered from 18 to 16 like Doom. Flame Thrower more damaging, maybe less delayed/faster, and flames are higher speed so they go farther. Electric Bolts more damaging (grappling hook shot back still harmless). Loremaster made much faster since I took away his far attack. Most Acolytes lowered from 70 or 60 to 50 HP like Wolfen soldiers. Red/Rust/Shadow still left at 70. Bright Green have 20 like zombieman and gray have 30 like shotgun guy. Reavers lowered from the lowered 75 to 60 HP. Ceiling Turrets lowered from 125 to 70 HP. *Massive1.seh 1/08/04 Changes:* All things appear in deathmatch. Electric bolt Crossbow changed to Grappling Hook. (Initial projectile still damaging but grappling hook that shoots back to grab and launch you does no damage, except watch out for falling damage!) Assault gun shoots faster and has more ammo Missile Launcher has less delay so mouse fire is about as rapid as keyboard. Grenade Launcher shoots Inquisitor and Phlogiston Gas Grenades. (Trying to set them no gravity would just make them fly up too much an angle and miss targets that aren't very far.) Mauler Torpedo has less delay. Sigils B and E got a bit nastier. Reusable Rat Buddy Bombs - much, much more dangerous than degnin ore ;>} Water bottles gettable to fill to half life. (Not in Massive3.seh) Feris will give you all the bullets you want. Player, Peasant, and Acolyte corpses stay. Gibbed and Toasted corpses stay. Decoration corpses are shootable. Peasants, Acolytes, and Explosive Barrels respawn when monsters are set to. (People won't respawn if disintegrated by Mauler though) Colors of many things changed. Rebel 1 replaced with allied Templars so they teleport in with beacons (And these Templars will change color for the player side they're on). Bishop has quadruple HP, 500 upped to 2000. Spectral enemies are vulnerable to any weapon. Acolytes mass lowered from 400 to 200. Reavers lowered from 150 to 75 HP but are now shadow. Some new things added with new map id #'s. Some issues: With monster respawn on, barrels might respawn even if they haven't been blown up yet. Reusuable Rat Buddy Bomb has no explosion sound. I used frames of the Power Crystal explosion which don't play its explosion sound to start with. Would have to take a frame with a code pointer to play death sound from some monster but I have none to spare unless I sacrifice something else. Just pretend it's so loud it's deafening, not like you would survive at close range anyway. Good levels for testing: Lamasery.wad (feel free to stick different things in for testing) Strango5.wad (Silenced Lamasery v2.0 is map26) map02 Town map03 Front Base map06 Sewers map07 Castle map10 New Front Base map13 Catacombs map25 Ruined Temple *DoomEd/Map ID's* https://zdoom.org/wiki/Standard_editor_numbers Unlisted: 84 Gas Grenade Rounds (demo only) 118-127 Teleport New Map Spot 1-10 Given by this mod: 49 Govskey 84 X Gas Grenade Rounds (demo only) 87 Power1Key 88 Power2Key 89 Power3Key 164 UpgradeStamina (Directly gives +10) red mug 171 Ear 237 UNUSED Guts and Bones 239-241,2008 X-only in gokweapDecorate 2009 AmmoFillup (up to 50 bullets) 2013 X-only in gokweapDecorate 2014 UpgradeAccuracy (Directly gives +10) green mug (was water bottle) 2015 normal WaterBottle 2016 normal Mug 2017 HealthFillup 2020 Accuracy (GunTraining stat token) 2021 Toughnesss (HealthTraining stat token) 2022,2023 X-only in gokweapDecorate 2029 FlameThrowerParts (crusader arm) 2030 UNUSED InterrogatorReport 2031 Info 2032 BeldinsRing 2036 PrisonPass 2037 Prison Key 2038 MilitaryID 2039 CatacombKey 2040 SecurityKey 2041 NewKey5 2042 OraclePass 2049,2050 X-only gokweapDec Next four currently just in Massive*.seh and not yet given these ID's in gokweap5.wad 2051 *DoorOpen222 (Thing 303 unknown 1 MT_TOKEN_DOOR1) 2052 *DoorClose222 (Thing 304 unknown 2 MT_TOKEN_SHOPCLOSE) 2053 *DoorOpen224 (Thing 306 unknown 3 MT_TOKEN_DOOR3) 2054 *Alarm (pick it up and enemies attack) 2093,2101,2104,2105,2138-2140 X-only gokweapDec 2141 Gold300 (red mug, set to be gold but appears red) 3007-3012 X-only in gokweapDecorate Following only in massive4 and deleted from massiveC: 238 AnkhDec (Thing 323 unknown 13, quest11-Got prison key) 3013 GoldTemplar (Thing 325 unknown 15, quest13-FreedPrisoners) 3014 RebelTraitor (Thing 324 Unknown 14, quest12-GotSeveredHand) 3015-3017 X-only in gokweapDecorate 3021 AlliedReaver (thing 329 unknown 17, quest17-WatchedSigilShowOn10) 3022 X-only in gokweapDecorate 3023 AlliedGreenTemplar (Thing 327 unknown 16, quest15-GotGuardUniform) 3108 X-only in gokweapDecorate ConversationID for Strife map scripts: https://zdoom.org/wiki/ConversationID_List Not editable with Sehacked. Things retain their same ConversationID regardless if their DoomEd/map ID was changed around. (As if anyone is still using DETH in dos) You can add the following to strife.cfg for DETH to place things I've given map ID#'s. As a side effect of changing Mugs into Health the things that appear normally as the generic TOKNA0 (actually you'd never see them lying on the ground in the normal game), will look like mugs in this mod instead. 164 Mug are now Stamina+10 red mug 2014 WaterBottle are now Accuracy+10 green mug "Hack Test" 49, MAGENTA, 16, "Govs Key", "REBLA0" 87, MAGENTA, 16, "Power 1 Key", "PWR1A0" 88, MAGENTA, 16, "Power 2 Key", "PWR2A0" 89, MAGENTA, 16, "Power 3 Key", "PWR3A0" 171, MAGENTA, 16, "Ear", "EARSA0" 237, BROWN, 16, "Guts and Bones", "DEADA0" 238, BROWN, 16, "Ankh", "ANKHA0" 2009, MAGENTA, 16, "Ammo (Up to 50 bullets)", "MUGGA0" 2015, BROWN, 16, "normal WaterBottle", "MUGGA0" 2016, BROWN, 16, "normal Mug", "MUGGA0" 2017, MAGENTA, 16, "HealthFillup-halfmax", "MUGGA0" 2020, MAGENTA, 16, "Accuracy", "GUNTA0" 2021, MAGENTA, 16, "Toughness", "HELTA0" 2029, MAGENTA, 16, "Flame Thrower Parts", "BFLMA0" 2030, MAGENTA, 16, "UNUSED Report", "MUGGA0" 2031, MAGENTA, 16, "Info", "MUGGA0" 2032, MAGENTA, 16, "Beldin's Ring", "RINGA0" 2036, MAGENTA, 16, "Prison Pass", "MUGGA0" 2037, MAGENTA, 16, "Prison Key", "PRISA0" 2038, MAGENTA, 16, "Military ID", "GYIDA0" 2039, MAGENTA, 16, "Catacomb Key", "TUNLA0" 2040, MAGENTA, 16, "Security Key", "SECKA0" 2041, MAGENTA, 16, "New Keys", "BLTKA0" 2042, MAGENTA, 16, "Oracle Pass", "OTOKA0" 2051, MAGENTA, 16, "DoorOpen222", "MUGGA0" 2052, MAGENTA, 16, "ShopClose222", "MUGGA0" 2053, MAGENTA, 16, "DoorOpen224", "MUGGA0" 2054, MAGENTA, 16, "Raise Alarm", "MUGGA0" 2141, MAGENTA, 16, "300 Gold red mug", "MUGGA0" 3013, RED, 16, "TemplarGold", "PGRDA2" 3014, RED, 16, "RebelTraitor", "HMN1F1" 3021, RED, 16, "AlliedReaver", "ROB1E2" 3023, RED, 16, "AlliedTemplar (LGreen)", "PGRDA2" Last four only in massive4.seh and deleted from massiveC.seh Color changes with the color bits 1, 2, and 3 Normal for anything tan and most brown things: none Tan 1 Red 2 Rust 1+2 Gray 3 DGreen 1+3 Gold 2+3 LGreen 1+2+3 Blue How it worked out for MUGGA0 (color setting it's supposed to be): 1 normal (Red) 2 normal (Rust) 1+2 normal (Gray) 3 normal (DGreen) 1+3 Red (Gold) 2+3 Dark Green (LGreen) 1+2+3 Gray (Blue)